Gaming Self-Interests in Basic Economics
Alan Clift asks on Board Games Geek HERE
If there are Games that “that teach Adam Smith's Invisible Hand”?
“Lots of games are
economics based, but do any teach Adam Smith's insight of '...earning money by
his own labor benefits himself. Unknowingly, he also benefits society...'?
Maybe early in
games, when players are more prone to co-operate, by trading freely. But
usually the tactic is to minimize the need for trade, so you can't be hindered
during the end game. And other tactic is to create a monopoly, which doesn't
benefit the entire table.
Co-op games teach
mutual benefit. But those are obviously team oriented, not the subtle side
benefit of helping all while you help yourself. Maybe games can't unless goals
are complex enough to have both individual rewards and team rewards. And the
final winner adds the totals of both.
Are
there games like this?”
Matt
Highfill replies:
“I
think it depends on the game. You are correct that as a game progresses,
players are increasingly less willing to cooperate. I think this is primarily a
result of certainty, that is, they have become certain of the other players
strategy and are now trying to thwart it. At the same time, there are many
games, particularly drafting games or set collection games, where players are
guided by an invisible hand. In Biblios for example, if a blue 4 and a brown 4
come out, and you have a better chance of acquiring the majority in brown
rather than blue, then it would behoove you to take it. This could directly
benefit another player who wants blue (whether you realized it or not). So for
the most part, I agree with you, but I do feel there are a few salient
exceptions.”
The
other replies are also unhelpful (follow the link).
Comment
I
have discussed the Red-Blue game on Lost Legacy before. This shows that over ten rounds or more
the Tit-for-Tat strategy, if chosen from the start, as Play BLUE, and
thereafter Play whatever colour the other player plays in the subsequent round, always
scores higher positive or lower negative scores than any other strategy. For
instance, playing RED from the Start and playing RED thereafter, whatever the
other player plays always scores high negative scores for both parties. The only exception is where the opening
RED player switches to BLUE and the other player follows in subsequent rounds with
BLUE too.
This
does not teach the alleged, but invented, “Adam Smith's insight“ of “earning
money by his own labor” which “benefits himself” while “unknowingly also
benefits society”.
Monopolists
“earn money” from “narrowing the competition and raising prices”, as do those
who campaign for tariffs and other protections (Smith). Such RED strategies certainly “benefit“
those who “earn money from their lobbying “labour” in persuading gullible
legislators of the supposed “dangers” of foreign imports, but neither strategy
“benefits society” knowingly or “unknowingly”.
The
RED-BLUE games make the point that co-operative actions (play BLUE- BLUE)
benefit any two parties at a time more than selfish, shortsighted RED play
actions do in all plays of the game.
By extention, playing Blue and then playing whatever the other player
plays thereafter, when replicated as the general behaviour in market
interactions does “benefit society” both knowingly and unknowingly conforming
more closely to Smith.
Smith suggested that co-operation in the "butcher, brewer, baker" example was best achieved by addressing the self-interests of the other party (WN I.ii) and not by only addressing one's own self-interests. This is almost the complete opposite conclusion than that derived by many modern economists commenting on Smith view on self-interest and his illusory "selfish" approach to exchange and bargaining.
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